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change_in_character [2016/03/07 01:08] – added igg banner Carlos Pedraza | change_in_character [Unknown date] (current) – external edit (Unknown date) 127.0.0.1 | ||
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==== Change in Character ==== | ==== Change in Character ==== | ||
+ | <wrap lo>// | ||
+ | //See also: [[[[fan_films_breaking_the_unwritten_rules_and_defining_profit|Fan Films: Breaking the Unwritten Rules and Defining Profit]]//</ | ||
- | The move from Kickstarter to Indiegogo in 2015 marked not only a change in platform but a significant increase in producer [[Alec Peters]]' | + | The move from Kickstarter to Indiegogo in 2015 marked not only a change in platform but a significant increase in producer [[Alec Peters]]' |
=== Move to Indiegogo === | === Move to Indiegogo === | ||
- | [{{ :: | ||
Kickstarter, | Kickstarter, | ||
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> With us planning on probably four campaigns next year ([[merchandise# | > With us planning on probably four campaigns next year ([[merchandise# | ||
- | == Kickstarter Obstacle? == | + | /* == Kickstarter Obstacle? == |
Another potential reason to leave Kickstarter was that it frowns on running simultaneous multiple projects: | Another potential reason to leave Kickstarter was that it frowns on running simultaneous multiple projects: | ||
- | > We rarely permit running multiple projects at the same time, <wrap hi>or launching a second project before fulfilling your first one.</ | + | > We rarely permit running multiple projects at the same time, <wrap hi>or launching a second project before fulfilling your first one.</ |
=== ' | === ' | ||
- | With each successive (and successful) crowdfunding campaign, the cost to produce //Axanar// continued to increase, in large measure because of the decision to build its own commercial studio. "This decision changed Axanar // | + | <wrap lo>//See also: [[ambition_vs._achievement|Ambition vs. Achievement]]//</ |
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+ | With each successive (and successful) crowdfunding campaign, the cost to produce //Axanar// continued to increase, in large measure because of the decision to build its own commercial studio. | ||
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+ | "This decision changed Axanar // | ||
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+ | <WRAP box 755px> | ||
+ | {{ : | ||
+ | <wrap lo> | ||
+ | </ | ||
=== Commercial Activities === | === Commercial Activities === | ||
+ | <wrap lo>//See also: [[Merchandise]]//</ | ||
+ | |||
Building his own studio, which he named [[Axanar Productions|Ares Studios]], also presented Peters with an economic opportunity. He would now have a permanent facility to produce not only more " | Building his own studio, which he named [[Axanar Productions|Ares Studios]], also presented Peters with an economic opportunity. He would now have a permanent facility to produce not only more " | ||
> Axanar is not just an independent Star Trek film; it is the beginning of a whole new way that fans can get the content they want, by funding it themselves. | > Axanar is not just an independent Star Trek film; it is the beginning of a whole new way that fans can get the content they want, by funding it themselves. | ||
- | The crowdfunding campaigns | + | [{{ : |
+ | |||
+ | In March 2016, Peters announced the Ares Studios assets were to be transferred to a secret [[investor_group|group of investors]] for up to $400,000 that would go into the production of //Axanar//. At the time, and in a [[https:// | ||
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+ | Even so, by May 2016 Peters felt he was sufficiently empowered to offer a [[axanar_finances|2 percent stake]] in the studio to departed chief technologist [[Terry McIntosh]] in exchange for the Ares Digital fulfillment software. | ||
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+ | The crowdfunding campaigns | ||
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+ | However, Ares Digital [[perks|utterly failed]] to enable Axanar to deliver promised perks to its donors, forcing the production to start its fulfillment efforts [[ares_digital_update|from scratch]]. {{: | ||
/* And here is Rob Burnett’s update: | /* And here is Rob Burnett’s update: |