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— | change_in_character [2016/07/22 02:22] – [Change in Character] updates w/asset transfer, trekzone link Carlos Pedraza | ||
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+ | [{{ :: | ||
+ | ==== Change in Character ==== | ||
+ | <wrap lo>// | ||
+ | //See also: [[[[fan_films_breaking_the_unwritten_rules_and_defining_profit|Fan Films: Breaking the Unwritten Rules and Defining Profit]]//</ | ||
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+ | The move from Kickstarter to Indiegogo in 2015 marked not only a change in platform but a significant increase in producer [[Alec Peters]]' | ||
+ | |||
+ | === Move to Indiegogo === | ||
+ | |||
+ | Kickstarter, | ||
+ | |||
+ | == Keeping All Pledges == | ||
+ | |||
+ | Kickstarter operates on an "all or nothing" | ||
+ | |||
+ | == Indiegogo' | ||
+ | |||
+ | While both platforms offer maximum campaign lengths of 60 days(([[https:// | ||
+ | |||
+ | > [Indiegogo] love Axanar and really want our business and so have come with an aggressive offer to woo us away from Kickstarter.(([[http:// | ||
+ | |||
+ | Also on the table was: | ||
+ | * A $35,000 savings in fees if Axanar exceeded $1 million. | ||
+ | * Accepting both credit cards and PayPal. Kickstarter uses Amazon Payments for financial transactions. | ||
+ | |||
+ | Peters was also persuaded by the success of the year's two biggest film projects, //Super Troopers II//, which raised $4.5 million, and //Con Man//, which raised $3.2 million — both on Indiegogo.(([[http:// | ||
+ | |||
+ | He also announced his intention to run at least four more crowdfunding campaigns and wanted to compare his successes between the two platforms: | ||
+ | |||
+ | > With us planning on probably four campaigns next year ([[merchandise# | ||
+ | |||
+ | /* == Kickstarter Obstacle? == | ||
+ | |||
+ | Another potential reason to leave Kickstarter was that it frowns on running simultaneous multiple projects: | ||
+ | |||
+ | > We rarely permit running multiple projects at the same time, <wrap hi>or launching a second project before fulfilling your first one.</ | ||
+ | |||
+ | === ' | ||
+ | |||
+ | With each successive (and successful) crowdfunding campaign, the cost to produce //Axanar// continued to increase, in large measure because of the decision to build its own commercial studio. Studio expenses alone consumed 38 percent of the proceeds from the second Kickstarter campaign.((AxaMonitor Annual Report analysis, [[annual report#' | ||
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+ | "This decision changed Axanar // | ||
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+ | <WRAP box 755px> | ||
+ | {{ : | ||
+ | <wrap lo> | ||
+ | </ | ||
+ | |||
+ | === Commercial Activities === | ||
+ | <wrap lo>//See also: [[Merchandise]]//</ | ||
+ | |||
+ | Building his own studio, which he named [[Axanar Productions|Ares Studios]], also presented Peters with an economic opportunity. He would now have a permanent facility to produce not only more " | ||
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+ | > Axanar is not just an independent Star Trek film; it is the beginning of a whole new way that fans can get the content they want, by funding it themselves. | ||
+ | |||
+ | [{{ : | ||
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+ | In March 2017, Peters announced the Ares Studios assets were to be transferred to a secret [[investor_group|group of investors]] for up to $400,000 that would go into the production of //Axanar//. At the time, and in a [[https:// | ||
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+ | Even so, by May 2017 Peters felt he was sufficiently empowered to offer a [[axanar_finances|2 percent stake]] in the studio to departed chief technologist [[Terry McIntosh]] in exchange for the Ares Digital fulfillment software. | ||
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+ | The crowdfunding campaigns had required Axanar to set up a full-fledged [[merchandise|merchandising and fulfillment operation]] featuring a full line of Star Trek-based apparel, five blends of coffee, posters, artwork, patches, models and books in a Donors' | ||
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+ | However, Ares Digital [[perks|utterly failed]] to enable Axanar to deliver promised perks to its donors, forcing the production to start its fulfillment efforts [[ares_digital_update|from scratch]]. {{: | ||
+ | |||
+ | /* And here is Rob Burnett’s update: | ||
+ | Tobias sent TEN MORE SHOTS today, and I was able to cut them together to see a moment of how the completed scene would look and feel. I once read famed director Wim Wenders said his finished films only represented 50% of what he saw in his mind’s eye when he began them. Well… so far, in the case of this first AXANAR scene, I’m getting 110% of what was in my mind’s eye when I started making my story reel. The feature version of AXANAR has never felt more real to me than it does right now. */ | ||
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+ | ---- | ||
+ | {{tag> |