/* {{:life-sciences.jpg?nolink|}} */ {{::analysis-photo.jpg |Source: Flickr/Quinn Dombrowski, Creative Commons license}} //**__Analysis__**// {{TOC}} ====== Ambition vs. Achievement ====== {{page>analysis box}} //Main article: [[crowdfunding_platforms|Crowdfunding Platforms]].\\ See also: [[prelude_kickstarter_details|Prelude Kickstarter Details]], [[axanar_kickstarter_details|Axanar Kickstarter Details]], [[axanar_indiegogo_details|Axanar Indiegogo Details]] and [[annual_report|Annual Report]].// **THIS ANALYSIS** offers several views of what [[Axanar Productions]] was able to **achieve in meeting ambitious goals** to fund production of the short film, //[[Prelude to Axanar]]//, the infrastructure producer [[Alec Peters]] wanted to support production of the film, //[[Axanar]]//, and the actual production costs for the feature. As demonstrated in the following charts, at each significant stage in Axanar's fundraising history, its ambition appears to have outstripped its fundraising capabilities, and its spending has always [[annual_report#deficits|outpaced]] what it has publicly reported about its income. ===== Achievement: Prelude to Axanar ===== The chart below demonstrates the rising costs for //Prelude//, compared to amount raised in its 2014 Kickstarter campaign, and the final amount that was spent in its production, which resulted in a cost overrun of $9,452.((Axanar Annual Report 2015, Revised, p. 6, 12/15/15.)) {{::prelude-budget-actual.jpg?direct|Click to view full size}} THE GRAPH — **BLUE**: Actual money raised. **GREEN**: //Prelude//'s rising funding goals. **GOLD**: Actual amount spent. (Click image to view full size) ==== Original Goal ==== The Kickstarter campaign for the 20-minute //Prelude to Axanar// started out modestly, with costs held down as much as possible, including deferring payments to visual effects wizard [[Tobias Richter]], Peters said: > We could have gotten //Prelude// done for $10,000, but it would have meant deferring payment to our VFX team and others, who graciously offered to work and take payment after the main Kickstarter if needed.(([[https://www.kickstarter.com/projects/194429923/star-trek-prelude-to-axanar/description|Prelude to Axanar Kickstarter campaign page]], retrieved 4/1/16.)) This Kickstarter was always planned as the first of a series to enable Peters "to make the first true independent Star Trek film."(([[https://www.kickstarter.com/projects/194429923/star-trek-prelude-to-axanar/description|Prelude to Axanar Kickstarter campaign page]], retrieved 4/1/16.)) ==== Stretch Goals ==== **AXANAR PRODUCTIONS** attempted to address these budget shortfalls in the revised production budget presented as part of the crowdfunding campaign launched in July of 2015 on Indiegogo. As the campaign progressed, the "Where the money goes" section of the [[https://www.kickstarter.com/projects/194429923/star-trek-prelude-to-axanar/description|Kickstarter page]], charted the expanding ambition for //Prelude// as contributions rolled in: > The budget for //Prelude to Axanar// was about $20,000. But thanks to all your donations, we have doubled that to $40,000, allowing us to do everything better and more professionally. We set the Kickstarter bar low at $10,000 as we really didn't know what kind of response we would get.(([[https://www.kickstarter.com/projects/194429923/star-trek-prelude-to-axanar/description|Prelude to Axanar Kickstarter campaign page]], retrieved 4/1/16.)) Factoring in Kickstarter fees and estimated costs to produce and ship the rewards contributors were due, increased the ask. As contributions continued to grow, Peters added new funding goals tied to costs beyond //Prelude// — meant for producing the feature, //Axanar//, itself. //**__« Suddenly, the money from the Axanar Kickstarter that would've gone to production was swallowed up by infrastructure. »__**// ==== Final Amounts ==== The total ask for this first Kickstarter had grown to $157,000, noted in the blue bar in the graph above. But the final tally at the end of the campaign had stalled at $101,171, as shown in the purple bar in the graph. With the additional contributions noted below, //Prelude// had raised a total $123,997, also shown in purple above. === Additional Contributions === But the end of the Kickstarter did not end Axanar's fundraising efforts. Peters included a PayPal link on //Prelude// campaign page, and signed up with the fulfillment company, [[http://backerkit.com|BackerKit]] to continue to process and ship orders based on contributions that continued after the formal conclusion of the //Prelude// Kickstarter. Eventually, another $22,826 of income came from these efforts.((Axanar Annual Report 2015, Revised, pp. 5-6, 12/15/16.)) ==== Spending ==== With a total raised of $123,997,((This total includes $10,164 in fees paid off the top to Kickstarter.)) Peters went on to produce the award-winning //Prelude to Axanar//. The final cost for the 20-minute short came to $133,449((Again, this total includes $10,164 in fees paid to Kickstarter)) — a [[annual_report#deficits|$9,452 deficit]] that needed to be covered by proceeds from the subsequent [[axanar_kickstarter_details|Kickstarter campaign]]. ===== Ambition: Axanar ===== The chart below illustrates the rising cost estimates to both produce //Axanar// and build out the infrastructure Axanar Productions planned for its future projects and rental of its studio assets.((Axanar Annual Report 2015, Revised, pp. 13-16, 12/15/16.)) ==== Original Goal ==== **IN THE BEGINNING** of the second Kickstarter campaign, Peters' budget estimate was much lower than what it eventually turned out to be, though he gave himself room for the budget to grow: > The 90-minute //Axanar// feature will take about 3 weeks and cost roughly between $650,000 and $750,000 (the budget is in process based on learnings from the //Prelude to Axanar// budget, so I would expect the budget to climb).(([[https://www.kickstarter.com/projects/194429923/star-trek-axanar/description|Axanar Kickstarter campaign page]], retrieved 4/2/16.)) ==== Infrastructure Goals ==== At the outset, this Kickstarter was meant to pay for the sound stage and set construction. "Anything over what we need for that," Peter said, "will be applied to the feature production costs."(([[https://www.kickstarter.com/projects/194429923/star-trek-axanar/description|Axanar Kickstarter campaign page]], retrieved 4/2/16.)) But then the money started rolling in. A rousing endorsement from Star Trek actor George Takei spurred contributions higher than Peters expected: > Because of the help of George Takei, we blew through [the goal of] $500,000 and now $600,000! We never dreamed we would get close to original amount we said we needed, so we didn't revise the actual production budget, which was created before //Prelude to Axanar// was even shot.(([[https://www.kickstarter.com/projects/194429923/star-trek-axanar/description|Axanar Kickstarter campaign page]], retrieved 4/2/16.)) [//emphasis added//] Peters admitted at the time that he hadn't really completed the //Axanar// budget beyond "rough budgets for set construction and sound stage." He planned to "work on a better budget for the actual production" once construction got underway. By the end of the Kickstarter campaign, with its record-breaking total of $638,471, Peters believed he had raised enough to cover part of the film's actual production costs: > We have everything we need for the sets and studio and are well on our way to covering most of the budget. So we are going to start working on a formal budgeting process for //Axanar// and get those numbers as soon as possible.(([[https://www.kickstarter.com/projects/194429923/star-trek-axanar/description|Axanar Kickstarter campaign page]], retrieved 4/2/16.)) [//emphasis added//] {{::axanar-raised-goal-spent.jpg?direct|Click to view full size}} STEEP HILL to climb toward funding //Axanar//. **GREEN**: //Axanar//'s rising funding needs. **BLUE**: Actual money raised.(($638,471 was raised from the [[axanar_kickstarter_details|second Kickstarter]]; the additional proceeds came from the [[axanar_indiegogo_details|Axanar Indiegogo campaign]].)) **YELLOW**: Actual amount spent through July 2015.(([[annual_report#deficits|Deficit]] is based on the second Kickstarter's total of $638,471.)) Money has been spent only on preproduction for the feature film. (Click image to view full size) ==== Rising Costs ==== Once Axanar began spending its Kickstarter money, Peters found he had underestimated virtually every major infrastructure cost — from rent on the warehouse he planned to convert to a studio to set construction: > We outlined costs … for infrastructure that we would need to raise roughly $400,000 for. … That was before we found out what everything would really cost and what we didn't even know we needed.((Axanar Annual Report 2015, Revised, p. 8, 12/15/15.)) Suddenly, the money from the Axanar Kickstarter that would've gone to production was swallowed up by infrastructure. In his Annual Report, Peters made it seem like none of the funds raised by this campaign was ever going to go to production: > [The] Axanar Kickstarter was launched with some very specific goals in mind, namely, building the infrastructure that would allow us to make Axanar and other Star Trek properties.((Axanar Annual Report 2015, Revised, p. 7, 12/15/15.)) //**__« With the enthusiasm behind //Axanar// telling us fans wanted to see something spectacular, the scope of the original production grew past the original budget level. »__**// — //Frequently Asked Questions, Axanar Website// Yet he acknowledges the public perception that the Axanar Kickstarter was to “incorrectly assume that the money was to go to production costs.” ((Axanar Annual Report 2015, Revised, p. 8, 12/15/15.)) **WHILE IT'S TRUE** that at the outset of this Kickstarter Peters clearly outlined the soundstage and set construction costs as the objective of the campaign, it's also true he added that any amount over those costs would be applied to the feature production costs.(([[https://www.kickstarter.com/projects/194429923/star-trek-axanar/description|Axanar Kickstarter campaign page]], retrieved 4/2/16.)) It is therefore notable that every other spending category named in the Kickstarter campaign was correspondingly addressed in the Annual Report — except for production costs. According to the Annual Report, even the $638,471 raised — more than six times the campaign's original $100,000 goal(([[http://www.kicktraq.com/projects/194429923/star-trek-axanar/|Kicktraq profile for Axanar Kickstarter]], retrieved 3/4/16)) — was insufficient to cover all the infrastructure costs Axanar Productions encountered.((Axanar Annual Report 2015, Revised, p. 10, 12/15/15.)) === Budget Escalation === In its April 2, 2016, FAQ, Axanar explained the doubling of its projected cost to produce //Axanar// this way: > With the enthusiasm behind //Axanar// telling us fans wanted to see something spectacular, the scope of the original production grew past the original budget level. Similarly, the cost of the soundstage build-out also exceeded the original budget. \\ \\ Axanar Productions attempted to address these budget shortfalls in the revised production budget presented as part of the crowdfunding campaign launched in July of 2015 on Indiegogo.(([[http://www.axanarproductions.com/our-shiny-new-faq/|Axanar Productions FAQ]], 4/2/16.)) {{section>axanar#lawsuit impact}} ==== Budget Gap ==== By the end of July 2015, Axanar's infrastructure spending (including covering //Prelude//'s cost overrun) had [[annual_report#other expense questions|exceeded the income]] brought in by this Kickstarter campaign. {{::axanar-budget-gap.jpg?direct|Click to view full size}} BUDGET STATUS As of January 2016, when Axanar's Indiegogo campaign was shuttered by the [[lawsuit]], the production appeared to have $565,330 on hand (minus expenses between July 31 and December 31, 2016). Meanwhile, the shortfall between money raised from both Kickstarter and Indiegogo and the production budget for //Axanar// stands at $745,566 — [[crowdfunding_platforms#Progress to Axanar|66 percent]] of the film's production budget. === 'Burn Rate' === In its April 2, 2016, FAQ Axanar explains the amount of cash it has on hand changes by the month: > The amount of money left over from [[axanar_indiegogo_details|[Indiegogo]]] changes every month due to the “burn rate” of maintaining the studio while Axanar Productions works through the details of the lawsuit.(([[http://www.axanarproductions.com/our-shiny-new-faq/|Axanar Website FAQ]], 4/2/16.)) {{section>crowdfunding platforms#Undisclosed Proceeds}} {{section>crowdfunding platforms#Source Data}} ---- **Keywords** {{tag>commercial crowdfunding defendants fact_check}}